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Wayang spellhunter d20pfsrd6/21/2023 If he's using metamagic rods, beat those casters up, grab those rods for yourself. There's a reason why APL+4 is called challenging, and if your GM does it too often, I suggest you find a new GM. Once per day as an immediate action, a wayang can choose to be affected by positive and negative energy effects as if it were an undead creature, taking damage from positive energy and healing damage from negative energy. Which will burn his 4th level slot - he's realistically only got 2 of them, so any interruptions of those spells means it limits what he has to throw at you. That's the definition of 'Stack' vs 'Overlap' in this context. If they 'Overlap' then Magical Lineage brings it from 5 down to 4, and Wayang Spellhunter brings it from 5 down to 4, so it would end up as a level 4 spell. If a 7th lv caster is used, after magical lineage then its 10d6, avg 30 dmg on failed save. If they stack it's 3+5-1-13, so it ends up up as a level 3 spell. A 9th level caster will do 13d6(avg 39)on a empowered fireball, which on failed save is likely instant death on a 5th level wizard. If you have to go Bladebound, go scimitar, otherwise a +1 keen agile rapier solves all your problems. WSH does stuff you cant accomplish any other way. Buy the wand and just hand it to a caster. The flexibility is nice, but there are usually other ways to get those spells. ![]() If you happen to be knocked out by one while invis, it gets even worse as your party can't find you to heal you as you're invisible.Īnother decent interrupt spell is burning arc, but unless a reach rod is used, it's really waaay too short ranged for my taste.Īlso, how are you facing empowered fireballs at level 5? Do enemy casters have lesser rods of empower, or are they using magical lineage, because empower is a +2 metamagic, so it takes a 9th level caster to pull it off, assuming no special tricks are used. Wayang Spell Hunter is better than a bonus to UMD. ![]() Since you were talking about fireball defence, AC makes no difference and a fireball can hit you, invis or not, as long as you're in the area. ![]() If you're the flood battlefield with minions sort, then by all means use vanish, sit in, summon a ton of earth elementals. Invis is all well and good, but unless your schtick is summoning, anything you do will break it, and if you spend your time doing nothing, then you're not contributing. There's nothimg wrong with dropping prone when archers volley fire. If you're in a position where your AC matters, you're probably doing something wrong.
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