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Inkling mtg6/19/2023 ![]() Cards associated with the different colleges feature separate watermarked insignias. Each one of the featured colleges represents one of Magic’s enemy color combinations, with their own character and mechanics. Creatively, the design of this set is Magic’s take on the magical school genre. ![]() Strixhaven: School of Mages is a bottom-up enemy color faction set based on “instants and spells matter”. It is set at the Strixhaven school on the plane of Arcavios. Strixhaven: School of Mages, often shortened as Strixhaven, is the 87th Magic expansion. This is quite helpful if they are ever discovered in a wizard’s abode and need to make an escape.Modal double-faced cards, Lessons, " instants and spells matter", enemy colors, creature tokens Not only can they cast some of the basic spells of wizards, they can also sometimes alter the nature of a spell already cast. Inklings are naturally in tune with the arcane elements of the world and know the inner workings of spells. As long as the “master” keeps the inkling well-supplied with scrolls and other magical writings, it remains a loyal companion. While not forced by any binding or magical curse, the inklings still follow those they consider their masters, as they crave the acquisition of the arcane their masters provide. Those not destroyed are kept by such wizards and can be trained to search out a rival’s books and bring back knowledge. Some inklings have been caught by the wizards they tried to plague. However, if enough spellbooks or scrolls are stored in one location, a horde of inklings can sometimes form.Ĭlever Pets. Inklings are primarily solitary entities. Arcane casters must be careful, for inklings are disastrous to find in a wizard’s library, craving knowledge and stealing the ink and the knowledge of spells for themselves. Inklings possess a wizard’s natural thirst for knowledge. It can seep through even the tiniest cracks in its surroundings, making its search for hidden knowledge an easier task. It usually chooses the form of a puddle and flows in and around books. It can take on any form it wishes, although it rarely exceeds a height and width of six inches. If the attacker fails the saving throw, the spell is redirected to hit another creature of the inkling’s choice within 30 feet.Ī small, sentient pool of magical ink, shimmering in the light, flows along the bookshelf.Īn inkling forms when dormant magic sparks to life in a long-unused spellbook. If a spell attack hits the inkling, it can force the attacker to make a DC 12 Intelligence saving throw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. 1/day each: color spray, detect magic, magic missile.At will: fire bolt, mending, minor illusion, prestidigitation.It can innately cast the following spells, requiring only somatic components: The inkling’s innate spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). ![]() The inkling has advantage on saving throws against spells and other magical effects. The inkling can then cast the spell once per day. If an inkling spends 24 hours with a spellbook or a spell scroll, it can learn the magic of one 2ndlevel or lower spell, erasing and absorbing all the ink and magic used to inscribe the spell. The inkling doesn’t require air, food, drink, or sleep. The inkling can move through a space as narrow as 1 inch wide without squeezing. Languages understands the languages of its creator but can’t speak ![]() (blind beyond this radius), passive Perception 11
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